Design a HashMap without using any built-in hash table libraries.
To be specific, your design should include these functions:
put(key, value) : Insert a (key, value) pair into the HashMap. If the value already exists in the HashMap, update the value.
get(key): Returns the value to which the specified key is mapped, or -1 if this map contains no mapping for the key.
remove(key) : Remove the mapping for the value key if this map contains the mapping for the key.
Example:
MyHashMap hashMap = new MyHashMap();
hashMap.put(1, 1);
hashMap.put(2, 2);
hashMap.get(1); // returns 1
hashMap.get(3); // returns -1 (not found)
hashMap.put(2, 1); // update the existing value
hashMap.get(2); // returns 1
hashMap.remove(2); // remove the mapping for 2
hashMap.get(2); // returns -1 (not found)
Note:
All keys and values will be in the range of [0, 1000000].
The number of operations will be in the range of [1, 10000].
Please do not use the built-in HashMap library.
// Using STL list
class MyHashMap {
public:
/** Initialize your data structure here. */
MyHashMap() {
m_data.resize(m_size);
}
/** value will always be non-negative. */
void put(int key, int value) {
auto& list = m_data[key % m_size];
for (auto& node : list) {
if (node.first == key) {
node.second = value;
return;
}
}
list.emplace_back(key, value);
}
/** Returns the value to which the specified key is mapped, or -1 if this map contains no mapping for the key */
int get(int key) {
const auto& list = m_data[key % m_size];
if (list.empty()) return -1;
for (const auto& node : list) {
if (node.first == key) return node.second;
}
return -1;
}
/** Removes the mapping of the specified value key if this map contains a mapping for the key */
void remove(int key) {
auto& list = m_data[key % m_size];
for (auto it = list.begin(); it != list.end(); ++it) {
if (it->first == key) {
list.erase(it);
return;
}
}
}
private:
vector<list<pair<int, int> > > m_data;
size_t m_size = 1000;
};
class MyHashMap {
public:
class ListNode {
public:
int key, val;
ListNode* next;
ListNode(int k, int v) : key(k), val(v), next(nullptr) {}
};
vector<ListNode*> nodes;
int idx(int key) {
return key % nodes.size();
}
// Returns the previous node of the target key node in the ListNode bucket
ListNode* find(ListNode* bucket, int key) {
ListNode* cur = bucket, *prev = nullptr;
while (cur && cur->key != key) {
prev = cur;
cur = cur->next;
}
return prev;
}
/** Initialize your data structure here. */
MyHashMap() : nodes(vector<ListNode*>(1000, nullptr)) {
}
// Destructor
~MyHashMap() {
for (ListNode*& list : nodes) {
if (list) {
ListNode* ptr = list;
while (ptr) {
ListNode* node_to_delete = ptr;
ptr = ptr->next;
delete node_to_delete;
node_to_delete = nullptr;
}
}
}
}
/** value will always be non-negative. */
void put(int key, int value) {
int i = idx(key);
if (!nodes[i]) nodes[i] = new ListNode(-1, -1); // dummy node for easier removing operation
ListNode* prev = find(nodes[i], key);
if (!prev->next) prev->next = new ListNode(key, value);
else prev->next->val = value;
}
/** Returns the value to which the specified key is mapped, or -1 if this map contains no mapping for the key */
int get(int key) {
int i = idx(key);
if (!nodes[i]) return -1;
ListNode* prev = find(nodes[i], key);
return !prev->next ? -1 : prev->next->val;
}
/** Removes the mapping of the specified value key if this map contains a mapping for the key */
void remove(int key) {
int i = idx(key);
if (!nodes[i]) return;
ListNode* prev = find(nodes[i], key);
if (!prev->next) return;
ListNode* node_to_delete = prev->next;
prev->next = prev->next->next;
delete node_to_delete;
node_to_delete = nullptr;
}
};
/**
* Your MyHashMap object will be instantiated and called as such:
* MyHashMap* obj = new MyHashMap();
* obj->put(key,value);
* int param_2 = obj->get(key);
* obj->remove(key);
*/