449. Serialize and Deserialize BST
Serialization is the process of converting a data structure or object into a sequence of bits so that it can be stored in a file or memory buffer, or transmitted across a network connection link to be reconstructed later in the same or another computer environment.
Design an algorithm to serialize and deserialize a binary search tree. There is no restriction on how your serialization/deserialization algorithm should work. You just need to ensure that a binary search tree can be serialized to a string and this string can be deserialized to the original tree structure.
The encoded string should be as compact as possible.
Note: Do not use class member/global/static variables to store states. Your serialize and deserialize algorithms should be stateless.
// DFS Pre-Order Traversal
// Preorder Serialization Helper
void serialize(TreeNode* node, ostringstream& os) {
if (!node) return;
os << to_string(node->val) << " ";
serialize(node->left, os);
serialize(node->right, os);
}
// Encodes a tree to a single string.
string serialize(TreeNode* root) {
ostringstream os;
serialize(root, os);
return os.str();
}
// Preorder Deserialization Helper
TreeNode* deserialize(istringstream& is, int lower, int upper) {
streampos orig_pos = is.tellg(); // get the current output position in stringstream
string cur;
is >> cur;
if (cur.empty()) return nullptr;
int val = stoi(cur);
if (val < lower || val > upper) {
is.seekg(orig_pos); // reset pos in stringstream
return nullptr;
}
TreeNode* root = new TreeNode(val);
root->left = deserialize(is, lower, val);
root->right = deserialize(is, val, upper);
return root;
}
// Decodes your encoded data to tree.
TreeNode* deserialize(string data) {
if (data.empty()) return nullptr;
istringstream is(data);
return deserialize(is, INT_MIN, INT_MAX);
}Last updated
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